/* NProgress, (c) 2013, 2014 Rico Sta. Cruz - http://ricostacruz.com/nprogress * @license MIT */ ;(function(root, factory) { if (typeof define === 'function' && define.amd) { define(factory); } else if (typeof exports === 'object') { module.exports = factory(); } else { root.NProgress = factory(); } })(this, function() { var NProgress = {}; NProgress.version = '0.2.0'; var Settings = NProgress.settings = { minimum: 0.08, easing: 'ease', positionUsing: '', speed: 200, trickle: true, trickleRate: 0.02, trickleSpeed: 800, showSpinner: true, barSelector: '[role="bar"]', spinnerSelector: '[role="spinner"]', parent: 'body', template: '
' }; /** * Updates configuration. * * NProgress.configure({ * minimum: 0.1 * }); */ NProgress.configure = function(options) { var key, value; for (key in options) { value = options[key]; if (value !== undefined && options.hasOwnProperty(key)) Settings[key] = value; } return this; }; /** * Last number. */ NProgress.status = null; /** * Sets the progress bar status, where `n` is a number from `0.0` to `1.0`. * * NProgress.set(0.4); * NProgress.set(1.0); */ NProgress.set = function(n) { var started = NProgress.isStarted(); n = clamp(n, Settings.minimum, 1); NProgress.status = (n === 1 ? null : n); var progress = NProgress.render(!started), bar = progress.querySelector(Settings.barSelector), speed = Settings.speed, ease = Settings.easing; progress.offsetWidth; /* Repaint */ queue(function(next) { // Set positionUsing if it hasn't already been set if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS(); // Add transition css(bar, barPositionCSS(n, speed, ease)); if (n === 1) { // Fade out css(progress, { transition: 'none', opacity: 1 }); progress.offsetWidth; /* Repaint */ setTimeout(function() { css(progress, { transition: 'all ' + speed + 'ms linear', opacity: 0 }); setTimeout(function() { NProgress.remove(); next(); }, speed); }, speed); } else { setTimeout(next, speed); } }); return this; }; NProgress.isStarted = function() { return typeof NProgress.status === 'number'; }; /** * Shows the progress bar. * This is the same as setting the status to 0%, except that it doesn't go backwards. * * NProgress.start(); * */ NProgress.start = function() { if (!NProgress.status) NProgress.set(0); var work = function() { setTimeout(function() { if (!NProgress.status) return; NProgress.trickle(); work(); }, Settings.trickleSpeed); }; if (Settings.trickle) work(); return this; }; /** * Hides the progress bar. * This is the *sort of* the same as setting the status to 100%, with the * difference being `done()` makes some placebo effect of some realistic motion. * * NProgress.done(); * * If `true` is passed, it will show the progress bar even if its hidden. * * NProgress.done(true); */ NProgress.done = function(force) { if (!force && !NProgress.status) return this; return NProgress.inc(0.3 + 0.5 * Math.random()).set(1); }; /** * Increments by a random amount. */ NProgress.inc = function(amount) { var n = NProgress.status; if (!n) { return NProgress.start(); } else { if (typeof amount !== 'number') { amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95); } n = clamp(n + amount, 0, 0.994); return NProgress.set(n); } }; NProgress.trickle = function() { return NProgress.inc(Math.random() * Settings.trickleRate); }; /** * Waits for all supplied jQuery promises and * increases the progress as the promises resolve. * * @param $promise jQUery Promise */ (function() { var initial = 0, current = 0; NProgress.promise = function($promise) { if (!$promise || $promise.state() === "resolved") { return this; } if (current === 0) { NProgress.start(); } initial++; current++; $promise.always(function() { current--; if (current === 0) { initial = 0; NProgress.done(); } else { NProgress.set((initial - current) / initial); } }); return this; }; })(); /** * (Internal) renders the progress bar markup based on the `template` * setting. */ NProgress.render = function(fromStart) { if (NProgress.isRendered()) return document.getElementById('nprogress'); addClass(document.documentElement, 'nprogress-busy'); var progress = document.createElement('div'); progress.id = 'nprogress'; progress.innerHTML = Settings.template; var bar = progress.querySelector(Settings.barSelector), perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0), parent = document.querySelector(Settings.parent), spinner; css(bar, { transition: 'all 0 linear', transform: 'translate3d(' + perc + '%,0,0)' }); if (!Settings.showSpinner) { spinner = progress.querySelector(Settings.spinnerSelector); spinner && removeElement(spinner); } if (parent != document.body) { addClass(parent, 'nprogress-custom-parent'); } parent.appendChild(progress); return progress; }; /** * Removes the element. Opposite of render(). */ NProgress.remove = function() { removeClass(document.documentElement, 'nprogress-busy'); removeClass(document.querySelector(Settings.parent), 'nprogress-custom-parent'); var progress = document.getElementById('nprogress'); progress && removeElement(progress); }; /** * Checks if the progress bar is rendered. */ NProgress.isRendered = function() { return !!document.getElementById('nprogress'); }; /** * Determine which positioning CSS rule to use. */ NProgress.getPositioningCSS = function() { // Sniff on document.body.style var bodyStyle = document.body.style; // Sniff prefixes var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' : ('MozTransform' in bodyStyle) ? 'Moz' : ('msTransform' in bodyStyle) ? 'ms' : ('OTransform' in bodyStyle) ? 'O' : ''; if (vendorPrefix + 'Perspective' in bodyStyle) { // Modern browsers with 3D support, e.g. Webkit, IE10 return 'translate3d'; } else if (vendorPrefix + 'Transform' in bodyStyle) { // Browsers without 3D support, e.g. IE9 return 'translate'; } else { // Browsers without translate() support, e.g. IE7-8 return 'margin'; } }; /** * Helpers */ function clamp(n, min, max) { if (n < min) return min; if (n > max) return max; return n; } /** * (Internal) converts a percentage (`0..1`) to a bar translateX * percentage (`-100%..0%`). */ function toBarPerc(n) { return (-1 + n) * 100; } /** * (Internal) returns the correct CSS for changing the bar's * position given an n percentage, and speed and ease from Settings */ function barPositionCSS(n, speed, ease) { var barCSS; if (Settings.positionUsing === 'translate3d') { barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' }; } else if (Settings.positionUsing === 'translate') { barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' }; } else { barCSS = { 'margin-left': toBarPerc(n)+'%' }; } barCSS.transition = 'all '+speed+'ms '+ease; return barCSS; } /** * (Internal) Queues a function to be executed. */ var queue = (function() { var pending = []; function next() { var fn = pending.shift(); if (fn) { fn(next); } } return function(fn) { pending.push(fn); if (pending.length == 1) next(); }; })(); /** * (Internal) Applies css properties to an element, similar to the jQuery * css method. * * While this helper does assist with vendor prefixed property names, it * does not perform any manipulation of values prior to setting styles. */ var css = (function() { var cssPrefixes = [ 'Webkit', 'O', 'Moz', 'ms' ], cssProps = {}; function camelCase(string) { return string.replace(/^-ms-/, 'ms-').replace(/-([\da-z])/gi, function(match, letter) { return letter.toUpperCase(); }); } function getVendorProp(name) { var style = document.body.style; if (name in style) return name; var i = cssPrefixes.length, capName = name.charAt(0).toUpperCase() + name.slice(1), vendorName; while (i--) { vendorName = cssPrefixes[i] + capName; if (vendorName in style) return vendorName; } return name; } function getStyleProp(name) { name = camelCase(name); return cssProps[name] || (cssProps[name] = getVendorProp(name)); } function applyCss(element, prop, value) { prop = getStyleProp(prop); element.style[prop] = value; } return function(element, properties) { var args = arguments, prop, value; if (args.length == 2) { for (prop in properties) { value = properties[prop]; if (value !== undefined && properties.hasOwnProperty(prop)) applyCss(element, prop, value); } } else { applyCss(element, args[1], args[2]); } } })(); /** * (Internal) Determines if an element or space separated list of class names contains a class name. */ function hasClass(element, name) { var list = typeof element == 'string' ? element : classList(element); return list.indexOf(' ' + name + ' ') >= 0; } /** * (Internal) Adds a class to an element. */ function addClass(element, name) { var oldList = classList(element), newList = oldList + name; if (hasClass(oldList, name)) return; // Trim the opening space. element.className = newList.substring(1); } /** * (Internal) Removes a class from an element. */ function removeClass(element, name) { var oldList = classList(element), newList; if (!hasClass(element, name)) return; // Replace the class name. newList = oldList.replace(' ' + name + ' ', ' '); // Trim the opening and closing spaces. element.className = newList.substring(1, newList.length - 1); } /** * (Internal) Gets a space separated list of the class names on the element. * The list is wrapped with a single space on each end to facilitate finding * matches within the list. */ function classList(element) { return (' ' + (element.className || '') + ' ').replace(/\s+/gi, ' '); } /** * (Internal) Removes an element from the DOM. */ function removeElement(element) { element && element.parentNode && element.parentNode.removeChild(element); } return NProgress; }); Vulkan Vegas Fifty Freespins Bonus Ohne Einzahlung ️ Fifty Free Spins Für Dead Or Still Living 2 Free Bonus – 728 – Dream Kabob

Vulkan Vegas Fifty Freespins Bonus Ohne Einzahlung ️ Fifty Free Spins Für Dead Or Still Living 2 Free Bonus – 728

Vulkan Sin City ️: Spieler Erfahrungen Und Betrugstest 2024

Auf jeden Tumble wird Sie das nicht davon abhalten, Ihre Lieblingscasinospiele über finden. Das Vulkan Vegas Casino ist natürlich ein Garant für vielfältige und immer wieder üppige Bonusangebote – aktuell leider gottes nur für Kunden aus Österreich. Der Bonus für Einsteiger offeriert satte just one. 500 Euro in addition 150 Freispiele. Mit ihrer vielfältigen Spieleauswahl …

Vulkan Sin City ️: Spieler Erfahrungen Und Betrugstest 2024 Read More »

Vulkan Vegas Telegram Công Ty Cổ Phần Công Nghệ Splus

🔸 Aktivieren Sie zahlreichen Code SCRLL mit Ihrem Pourtour, ehe Sie einzahlen. 🔸 Aktivieren Sie zahlreichen Code AWAKE mit vulkan vegas working mirror bk Ihrem Profil, ehe Sie einzahlen. Wesentlich ist, dass während der Freispiel-Phase dieses generelles” “Einsatzlimit von fünf Euro pro Spin, Palm oder Runde einzuhalten ist. Telegram Feuer speiender berg (umgangssprachlich) Vegas bietet …

Vulkan Vegas Telegram Công Ty Cổ Phần Công Nghệ Splus Read More »

Bewertungen über Vulkanvegas Lesen Sie Kundenbewertungen Zu Vulkanvegas Com

Denken Sie ebenso daran, dass einander das Prämienprogramm vonseiten Zeit über Zeit ändert, sodass sera wichtig ist auch, ha sido internet marketing Auge zu behalten, damit Sie sicher im Cash sind oftmals. Auch Yonibet ist einer der neuwertigen Anbieter, der vor allem mit einem lukrativen Reward Angebot überzeugen muss. Hier werden wirklich bei weitem nicht …

Bewertungen über Vulkanvegas Lesen Sie Kundenbewertungen Zu Vulkanvegas Com Read More »